My name is Intra, and I’ve been tagged to answer your question.
When author Lydia first envisioned the story, she knew that some people don’t need (or want) romance to “complete” their adventure. That’s a perfectly natural thing, and we respect it. We firmly believe that beings can be fulfilled by meaningful, platonic relationships. But Lydia also recognized that some people do need (or want) romance in their happy ending—she wanted to include them as well.
Her solution was to make romance optional for completing Crown of Worlds. During the visual novel, readers will be presented with dialogue choices that begin a romance with a character, or that keep it affectionately platonic. The begin-a-romance choices will be things like flirts, inner dialogue suggesting attraction, or other clues that make it clear for those readers who want to see their Bellot fall in love. In the free traditional novel, readers will have the option to purchase romance versions of the story for a small fee.
Of course Bellot can be gay, straight, bi, or pansexual in Crown of Worlds. We honor love wherever it is found.
I hope that I have managed to answer all of your questions. It was a truly enjoyable experience, so please do not stifle your curiosity! And please consider supporting Crown of Worlds on IndieGoGo for the visual novel, and Patreon for the traditional novel. I’d love to get a new character design in a semi-realistic style. Can you imagine how glorious my gossamer hair will be?!